Here we are at the start and I can tell there is some excitement. I would like to point out a few things...
1. Remember to have a fire arm and contract on you at all times. Who knows when you might be running into the one on your list or the one who's list you are on.
2. Have fun with it! Shots to the head are the only one's that count.
3. You can not get anyone at work... but on the way to work or from work is okay. Be safe though. Do not hide in the back of someone's car and jump out in the middle of the highway to get your kill.
4. Finally, I did mention that there might be money involved.
If you decide to upgrade your weapon or you might need some extra ammo, there are a couple of options.
Here is the price list!
To upgrade to a better weapon of choice is 5 dollars!
This gets you the weapon and enough ammo to get you the standard amount that comes with the gun. Now if you do get a new weapon you can keep your old weapon for 2 dollars... this insures that you have double the amount of fire power.
I do not keep the money for myself.
half goes to upkeep on the equipment you use and the other half goes into a pool that will be going to the winner of this game.
If you want more ammo for any weapon I will give it to you at a 2 dollar fee. Again half goes to up keep and the other half goes to the pool.
That is all for the money... 5 for an upgrade and 2 for ammo... and 2 for double weapons
Now the only way to have two weapons is by having the original gun plus one upgrade... you cannot have 5 guns... I am the only one who is allowed to have more than one gun and I am not playing.
I am your arms dealer, judge, jury and executioner so if you have any questions ask!
Have fun out there!
Remember you can team up, but in the end only one can survive! When is that person you teamed up with going to stab you in the back or worse... shoot you in the head!
Monday, May 17, 2010
There can only be one!
Here are the rules to the game and have fun!!!!
Read carefully....
1. You don’t talk about Assassins – for all intents and purposes, the game is not being played. More specifically you can’t openly admit to being dead or alive, to having killed someone or thwarting a kill. Anyone admitting to a kill or being a participant to As an assassin, you will be assigned a contract from “The Executor.” Contracts contain the name of another assassin. Kill this person.
2. The Executor will preside over the game. He must be contacted, via e-mail, about kills, tallies and thwarting. If you kill someone, mark a tally or thwart someone, he must be notified about it for it to count in the scoring and for the game to run smoothly.
3. You can’t kill someone without your contract – your contract is proof you have the right to kill that person. Keep your contracts on your body at all times.
4. An assassin must use a nerf gun to kill a victim. He then gains all the victim’s contracts. He will then hunt the active contract of his set. If you are killed and you have multiple contracts, tell your assassin who the active contract is.
5. A Nerf Gun is any device that projects foam safely. Including Official Nerf Guns, off brand Nerf Guns, Modded Nerf Guns, Blowguns, and Homemade guns. Gun must shoot foam and must be tested by the Executor to determine gun safety approval. Throwing foam or using nerf “swords” do not count.
6. They only way for a kill to count is for the foam to hit the head (neck up) of the target. Head coverings are considered part of the head.
7. A hit is when the foam projectile, bounces back, or changes direction after hitting the head, if the projectile keeps going in the same direction it is a miss. If the assassin misses or hits any other body part it does not count. Ideally all hits will be to the back of the head.
8. When hit in the head you put your hands up (gun in hand allowed) and yell HIT. You are now dead.
9. An Assassination must happen outside. Outside is anywhere that is NOT inside the house where you live, during work or worship times. Otherwise the decision is up to you!
10. Non-players and dead people DO NOT protect you for Assassination. You can be killed in public.
11. An Assassination attempt is when an assassin tries to kill his target by shooting at him. If the first shot misses then another assassin can try to thwart, if the first shot hits then it is a silent kill. During an attempt another assassin who has the first assassin that is attempting can attempt as well.
12. Active players who don’t have either member in an assassination attempt can however thwart an assassination by hitting the assassin with foam to the head before the target is assassinated. This ends the assassins attempt and the assassin who thwarted yells out Thwart which ends the shooting. The person who thwarted then gains all non active contracts of the failed assassin and that assassin can’t attempt their target until after 10AM the next day.
13. The Target may shoot back at the assassin to distract him to get away but any hits do not count as a thwart or a kill.
14. When it is the last two assassins in the game who ever hits first wins unless they both die at the same time and then the assassin with the most contracts wins.
15. After a kill, an assassin marks “the sheet” with a unique and distinctive writing device. This is for honor and is the only way for anyone to see how the game is progressing. Other than the act of marking, the assassin may not do anything else to break rule #1 and cannot point our which tallies is his, but may be seen making the tally. One tally per kill. You must make your mark before you are killed.
16. There are no accomplices; there is no aiding and abetting. (rule #1)
17. If the game ends by time constraint, the following point system will determine who wins:
Tally mark = 2 points
Contract = 3 points
Thwarting = 3 points
Kill = 3 points
Survival = 15 points
You will only get these points if reported via e-mail to the Executor.
18. No lying. No hurting people. The Executor can find out and can kill you.
19. If there is a question about the current game, consult “The Executor” in PRIVATE.
majormmayfield@gmail.com
Read carefully....
1. You don’t talk about Assassins – for all intents and purposes, the game is not being played. More specifically you can’t openly admit to being dead or alive, to having killed someone or thwarting a kill. Anyone admitting to a kill or being a participant to As an assassin, you will be assigned a contract from “The Executor.” Contracts contain the name of another assassin. Kill this person.
2. The Executor will preside over the game. He must be contacted, via e-mail, about kills, tallies and thwarting. If you kill someone, mark a tally or thwart someone, he must be notified about it for it to count in the scoring and for the game to run smoothly.
3. You can’t kill someone without your contract – your contract is proof you have the right to kill that person. Keep your contracts on your body at all times.
4. An assassin must use a nerf gun to kill a victim. He then gains all the victim’s contracts. He will then hunt the active contract of his set. If you are killed and you have multiple contracts, tell your assassin who the active contract is.
5. A Nerf Gun is any device that projects foam safely. Including Official Nerf Guns, off brand Nerf Guns, Modded Nerf Guns, Blowguns, and Homemade guns. Gun must shoot foam and must be tested by the Executor to determine gun safety approval. Throwing foam or using nerf “swords” do not count.
6. They only way for a kill to count is for the foam to hit the head (neck up) of the target. Head coverings are considered part of the head.
7. A hit is when the foam projectile, bounces back, or changes direction after hitting the head, if the projectile keeps going in the same direction it is a miss. If the assassin misses or hits any other body part it does not count. Ideally all hits will be to the back of the head.
8. When hit in the head you put your hands up (gun in hand allowed) and yell HIT. You are now dead.
9. An Assassination must happen outside. Outside is anywhere that is NOT inside the house where you live, during work or worship times. Otherwise the decision is up to you!
10. Non-players and dead people DO NOT protect you for Assassination. You can be killed in public.
11. An Assassination attempt is when an assassin tries to kill his target by shooting at him. If the first shot misses then another assassin can try to thwart, if the first shot hits then it is a silent kill. During an attempt another assassin who has the first assassin that is attempting can attempt as well.
12. Active players who don’t have either member in an assassination attempt can however thwart an assassination by hitting the assassin with foam to the head before the target is assassinated. This ends the assassins attempt and the assassin who thwarted yells out Thwart which ends the shooting. The person who thwarted then gains all non active contracts of the failed assassin and that assassin can’t attempt their target until after 10AM the next day.
13. The Target may shoot back at the assassin to distract him to get away but any hits do not count as a thwart or a kill.
14. When it is the last two assassins in the game who ever hits first wins unless they both die at the same time and then the assassin with the most contracts wins.
15. After a kill, an assassin marks “the sheet” with a unique and distinctive writing device. This is for honor and is the only way for anyone to see how the game is progressing. Other than the act of marking, the assassin may not do anything else to break rule #1 and cannot point our which tallies is his, but may be seen making the tally. One tally per kill. You must make your mark before you are killed.
16. There are no accomplices; there is no aiding and abetting. (rule #1)
17. If the game ends by time constraint, the following point system will determine who wins:
Tally mark = 2 points
Contract = 3 points
Thwarting = 3 points
Kill = 3 points
Survival = 15 points
You will only get these points if reported via e-mail to the Executor.
18. No lying. No hurting people. The Executor can find out and can kill you.
19. If there is a question about the current game, consult “The Executor” in PRIVATE.
majormmayfield@gmail.com
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